Monday, February 1, 2010

Petz 5

I have made the hard choice... I have decided to add some stuff that I might be doing on Petz 5 to this blog. Mind, it won't be nearly as extensive as what Creatures shinanigans that I'll be getting up to, but I felt that if I did anything neat, that the Creatures Community is more likely to have Petz 5 players than just any ol' random community.

My plan is to do a weird but neat breeding with the game. And because of this, it's obviously going to take a long time to actually do said breeding with Petz 5. Since it takes time for puppiez and kittenz to grow up to adult petz. And time for them to breed, and give birth, and time for the puppiez and kittenz to grow up again.

So you see, this'll be fairly sparce.

My ultimate plan is :

To breed weird things together.

I decided I want to breed some downloaded breeds of the interwebs and create neat looking crossbreeds. Of which that I hope to keep crossing over and over and over till I get petz that 'breed true' (Which means that when they have puppiez and kittenz that their babies will look like the adults and their babies will too, without bizzare physical mutations).

I haven't done this before.

I will -try- to not cheat by forwarding the calander or using a cheating program.

I think I'll do this =

1. Male Fox + Female Toucan
2. Female Fox + Male Toucan

That's right. Fox + Toucan. I'll try to breed something desireable and then try to cross breed the infants that we get from these two pairs. To reduse in-breeding and to increase the numbers of "puppiez" I'll be getting from the game.

I'll be sure to post up the Petz involved when I actually set it all up! I think this'll be fun.

That's all for now.

Also : Expect the Wolfing Run to start up soon too.

[Boy I love games that you can 'play' while not even looking at them. :3]

Friday, January 22, 2010

Creature Creatives

I realized just now that I have never uploaded any of my Creatures related fanart up onto my blog. I have more that'll be uploaded soon to my DeviantART account, but I figure I should maybe post some of my art onto here.


Alright. Firstly I'll only post my favorites because the image-uploading portion of this site is unbearably frustrating, and I only want to tolerate it in small doses. Click on the images to get a bigger size. :3

Mourning a Lost Friend

This was the first time that
I actually decided to draw
norns that looked like their
original designs from the game
itself. These two being two
norns from Creatures 2. Also
the first Creatures 2 norns I
have ever drawn.

Coloured Chichi Norn


Actually based off my fabled
Chichi Colour Pigment Bleed
Fix project. Which I do intend
to at least finish in February or
March. But anyway, this guy
is actually a colour you can achieve
with my Pigment Bleed Fix. I
love him. :3

Fox Chichi Hybrid


She is actually the the start of
my like for drawing hybrids of Norns.
Rather than a typical norn breeding,
which is closer to "chimeraism" than
hybridization, she is a true hybrid.
Between a C1 Fox norn, and a DS
Chichi norn.

Papa Norn and Daughter


Again these are hybrid norns.
Except they have mixes from all
three creatures games. The papa is
a C2 Hebe Norn mixed with a C3
Siamese. The baby is both those, plus
her mama is a C1 Horse norn. I
intend to make a plush of her
and she is my official creatures mascot


That's all I'll put up for now. This isn't the easiest thing to use on the planet, and I just wanted to do a quick update. So here it is. I'll upload more Creatures Art as I do it, and as I finally get it uploaded, and I'll also maybe post pictures of Norn plushies. As I now own a sewing machine.





Thursday, January 21, 2010

Wow. Much Delay.

Sorry for such a huge gap between posts, but while December was a month were I did do some creature-related things, it was also a month that was very busy 'cause of family, work, Christmas, New Years. Then this month had just been crazy with New Years (Durr January 1st), work, and other things that are a little more important than the Creatures Universe.

But to make up for it, I decided I am going to make a wolfing run 'blog'. Which really will be a segment attached to this blog where you can follow a wolfing run that I have done before. I'll be putting a up a new post explaining more details on it.

The reason why I've decided to do this, is because I did my first 'high generation' wolfing run in mid-December. Not only was it the first time I did a wolfing run where it exceeded 26 generations (Meaning, the autonamer started to randomly name norn, instead of based off of generation), but it was the first time I've had some really STRANGE mutations.

And it wasn't a completely normal wolfing run, there were some interferances by the hand during the run.

What I did.

1. Had 6 norns, 3 females, 3 males. All of them were CFE Chichi norns, but with my 'pigment fix' genes. (That I will be redoing and releasing this year for sure. Now that I am not crazy busy with the months of November-December-January. Never going to decide to do stuff in that month-span again. =___=)
2. I put them through the IQ test, so only the smart norn's would make it through.
3. Didn't set up the world too heavily for their comfort, only the smartest survived, and they tended to survive pretty well.
4. Set it to a limit of 50 norns/births

Now, after this, I just let the game run on Ctrl+W and Ctrl+F. Of course, I wolfed it officially and watched the game blur by. I'd check it every half an hour or so while I was doing my other things.

This is where it got different. Now, every few generations, when the world got too full of norns, I'd take the VERY SHINY new splicer agent that came out in the CCSF2009, and I spliced all the norns down to either 6 or 10 norns. I then put them through the IQ test again.

I kept doing this so that they'd have a 'fresh start' in a way, but retain the original genetics without overloading the world.

I did this till about generation 31, and that's where I stopped it.

Weird things that I noticed.

1. All my norns had a weird pigment genes in the beginning. Such as being brown, pink, green, blue, grey and other colours. But as the generations went on, they bred out to a dusty-brown, a dusty-pink or a weird muddied purple.

2. All of my norns after the 31st generation either had Banshee Grendel arms and legs, or just the arms or legs. All of them.

3. In generation 15-20 half of my norns had Civit Heads, but it bred out. In generation 20-25 four or five norns had Harlequin heads. Oddly enough, only the males really did and I only saw one female.

So that was my results. They were still very intellegent, and I don't think I managed to breed them far enough to discover any really odd mutations. I only did this for a few days, while I was doing other things.

So yeah! I'm going to definately blog my next wolfing run, and see what strangeness comes about from it!

[Also expect a post of realistic goals I want to complete this year, as well as a list of unrealistic and extremely hopeful goals I wish to complete this year.)

Wednesday, December 2, 2009

Of Games and Doctors.

Breeding Game #1 and other Contest Shinanigans


Over at CreatureTopia.org, I made a forum thread containing a breeding game. You can view it here. I do intend to keep this Breeding Game for my website, and I will make it so people can have entries for it all the time, or if people just want to have fun and try it for themselves. But for not, it's just accessible from the CreatureTopia.org forums.

I do have an idea for another contest, just like this one. It'll contain 5 breeds of norns. Any of the free breeds that you can download from the CreaturesLabs site. So it will be 5 of these: Chichi, Harlequin, Fallow, Siamese, Astro, Magma or Zebra. I'm thinking to go with neutral-ish colours to make it harder, so my choices'll probably be Siamese, Fallow, Magma, Zebra and Chichi.

It'll be very hard. I know that for sure.

I'll also have other contests going on, like wolfing run contests, and even contests for breeding norns with specific abilities, like... breathing underwater, or... say, only able to live in the frigid depths of winter. We shall see.

Creatures 1 Doctor Cheat on Gog.com Creatures 1 (Albian Years)

I recently tried to put the 'doctor' cheat onto my Creatures 1 Albian Years game I got from Gog.com. It worked completely, save for the one problem I had when I tried to hatch a hatchery egg. Which made me a little sad. I didn't take a screenshot of the message, but I will today when I have the chance to, and see if there is any way to fix it, because I really like the idea of having multiple worlds.

[Since it seems that the Gog.com Creatures 1, you can't clear your world-data for some strange reason. I have a feeling it has to do with Vista trying to do save-game data, and this conflicts with the fact that Creatures 1 was made for a Windows 98 machine, even if they DID upgrade it to work on Vista].

Hopefully I can fix that problem soon.

OH. NOTE.

There IS an issue with the Creatures 1 Medical kit. It will come up with an error message, and will not run. The solution is to 'run as administrator', and that should solve the issue then and there.

... and that's it for now on the Creatures front.

Thursday, November 26, 2009

I made a hard choice...

Colour Pigment Fix Norns

I have finally come to a decision about something, and it wasn't that easy to make. I have decided to go ahead and re-do my colour-fix project. When making it, it took so much work to do because I didn't do enough research first. My process was this.

1. Edit genes so one "Pigment Bleed" is effected
2. Import Male & Female eggs and put away
3. Save Gene
4. Edits genes so two "Pigment Bleeds" are effected
5. Import Male & Female eggs and put away
6. Save Gene
7. Edits genes so three"Pigment Bleeds" are effected
8. Import Male & Female eggs and put away
9. Save Gene
10. Hatch norn
11. Name according to gene
12. Take Photo
13. Export.
14-37. Repeat 10-13 5 more times
38. Import all the norns
39. Take screenshots of all their photos
40. Export Norns
41. Crop and Save each image seperately
42. Sort all files to according places
43. Do steps 1-42 for the next 24 combinations

See... Now that was killer. In my lesson I learn that 1, T1 and T2 norns were rather dull. T1 you couldn't see anything much and T2 usually ranged in dusty-pinks and greys. I'll stick with T3 norns, do it all over again, and now that I know how to read the sliders better, I'll be able to write up cool genetic information for my website too.

It also helps that I now know how to read the silly "Rotation" and "Swap" sliders instead of eyeballing it completely. >__> Why didn't they make the numbers more obvious? Or am I just really blind?

So my end package, just one, will have 25 different colour combinations, and 50 norns. I'll probably end up doing the other combos too, but this makes it so I can get the ultimate brightness (since I found that 4 pigment bleed genes makes a norn genetically brighter, but not nessisarily physically brighter)

Website

I am thinking of doing a basic Creatures site. Not a huge one, but one that is very basic and simple. Just has what I've made up there, and nothing really more. Enough to throw stuff out there and go "Hey! Look how cool this is! :3" XD And for the information I make up for the game. That's all. Before I tried too ambitious of sites, and I feel it's better to be quick and simple.

Expect something when I finish my two on-hold genetic projects~

Wednesday, November 25, 2009

Urg.

Error

It looks like I won't be able to play Creatures 1 or 2 till I get home to my computer. My mother's computer seems to dislike the Gog.com versions of it. Though I'm not that surprised in reality, because we both suspect her machine had been upgraded to XP when it really should still be a Windows 98 or ME.

Creatures 1's error is that if you try to inject a hatchery egg, the game freezes over completely. I managed to once get the game back, but I didn't dare try to hatch an egg in fear of causing the computer to go into a heart-attack and keel over.

Creatures 2's error is that it does start up, but it tries to open like... 50-million Creature 2's at once, and it seriously hurts my mum's poor old machine. I came across something like this with my computer at home. For some reason sometimes Creatures 2 tries to open multiple versions of itself at once... it's really odd.

So... Only choice? Uninstallation of both programs. Oh well.

Genetics Development

I had an idea for some sort of genetic breed. I'd use, once again, the CFE Chichi as a base. I figure that this is the safest to go, since everyone can get Docking Station, as it is free, and it's more likely someone won't have Creatures 3. Anyway...

My idea is for a "Brood Norn". I want to make a norn that'll only give birth ONCE in their life, then loose the ability. Their breeding is very specific, and I will try to see if I can get it so they give birth to more than one egg at a time. I know a norn can give birth to up to 10 eggs, so I want to range that they give birth to around... 4-5 at a time, and have room for development that they give birth to more though the generations.

I figure this'd be interesting to try to do.


Update : This doesn't seem to be possible. Oh well. :[

Sunday, November 22, 2009

Creatures 1 and 2 and an Update

It looks like I haven't so far, been able to finish my two genetical breed projects for Docking Station and Creatures 3. Because... I've been spending my free time (and not working time) playing Creatures 2 and Creatures 1. Also, I have to further delay the projects by some degree. It looks like it won't be till the weekend AFTER next that I can do it. Because... well, I won't be on my computer that has Docking Station and Creatures 3.

But I promice it will be by that weekend at the LASTEST. So expect a release on December 5th for both genetical breeds, as well as a basic site that they are hosted and explained.

For now? I'll have fun playing Creatures 2 and 1. I'm sure that I'll be able to get it working on the other computer... Oh yes. I am very sure.

And right now, I am uncertain if I should do the "hybridization" or not. It seems to be pretty 50/50 on people's opinions of how a creature behaves. Though I have thought of something interesting for the Norn/Ettin. Is that they take and horde food from one place to another. I'm sure that'll prove to be very interesting indeed. I'll figure out more things etc. etc.

I should ask for their lifespans as well.

Anyway. That's all I can post for now.